Help Center
How can we help?
Guides for every tool in the suite, plus the essentials on accounts, credits, saving your work and publishing to Creations. Search below or browse by topic.
Getting started
What is GameFoundry?
What GameFoundry is, how the tools, games and credits fit together, and where to start.
For AI agents: start here
A one-page map of the GameFoundry MCP tools, the rules they follow, and proven recipes for building and publishing a game.
Playing games on GameFoundry
Free browser games made by the community: how to play, sign up, rate and send feedback.
Creating an account
How to sign up and what an account unlocks.
What is new on GameFoundry
Where to find the changelog of new features, model bumps and quality-of-life fixes.
Getting help
Where to find answers and how to reach support.
Account & billing
How credits work
What credits are, the two-bucket model (monthly plus never-expire packs), and how spends are metered.
Plans & pricing
What the Free, Indie, Studio and Pro plans include.
Credit packs, one-off top-ups that never expire
Buy 1,000 / 5,000 / 20,000 credits as a one-off. Sits on top of your monthly balance, never expires.
Bring your own Anthropic API key (BYOK)
Pay Anthropic directly for your Prompt-to-Browser-Game generations and only pay GameFoundry a 1-credit platform fee per call.
Managing your subscription & billing
Updating your card, viewing invoices, and cancelling.
The free tier, limits & watermarks
What the Free plan includes and where its limits are.
Which tools are on my plan?
Which tools are available on which plan.
Saving & sharing
Saving your work (cloud save & projects)
Saving editor projects to your account.
Your AI generation history
How AI outputs are kept, and the 7-day free retention.
My assets, every AI generation you have ever made
Cross-tool history of every sprite, sound, game, moodboard, script and 3D model you have generated, private to your account.
Publishing to the Creations gallery
Sharing your work to the public Creations gallery.
Updating a published game
How changes to a live game are staged privately, reviewed, and then replace the public version.
Player feedback for developers
Private, one-way feedback from players to a game's developer: how it works for players and developers, and the safety rules.
Your public handle & privacy
The public name shown on your creations, and why it's separate from your account.
Reporting content & how moderation works
How to report content and how moderation works.
Teams & collaboration
Collaborating with teammates on Studio and Pro.
Art & graphics
Pixel & Sprite Editor
Draw pixel art and animated sprites, frame by frame.
Dither & Quantize
Reduce images to a limited palette with retro dithering.
Raster to Vector
Trace bitmap images into clean SVG paths.
SVG Editor
A lightweight in-browser vector editor.
Spritesheet Packer
Pack sprites into a single atlas with a manifest.
Palette Generator
Build cohesive colour palettes.
Store Page Assets
Build store images at the exact required sizes.
Particle Effect Designer
Design particle systems with a live preview.
Normal Map Generator
Generate normal, displacement, AO and specular maps.
Tiling Texture Generator
Make textures tile seamlessly with no visible repeat.
3D Model Previewer
Preview 3D models in the browser.
3D File Converter
Convert between FBX, OBJ, STL, glTF and GLB in your browser.
Voxel Editor
Build and paint voxel models in 3D.
Background Remover
Cut out image backgrounds into transparent PNGs.
Sprite Atlas Extractor
Cut reusable sprites out of concept art, screenshots or AI scenes and pack them into an atlas with JSON.
Audio
Retro SFX Generator
Generate 8-bit sound effects.
Sound Library
Search Creative-Commons-licensed sounds.
Audio Trim & Normalize
Trim, fade, normalize and loop audio clips.
Audio Mixer
Layer and mix audio tracks down to a WAV.
Game Voice Generator
Generate character voice lines.
AI Sound Effects
Generate sound effects from a text description.
Level design
Fonts
Video
AI generators
AI Sprite Generator
Generate sprite art from a text prompt using your choice of four image models.
Sprite Studio (beta)
Make, animate and export game-ready pixel-art sprites by picking pictures instead of settings.
Creature Forge
Generate, mutate and breed animated pixel-art creatures in 8 directions, free to explore.
Animating characters for your game
Which tool to use for walks, attacks and directions, how to keep frames consistent, and how to load the frame data in your engine.
AI Moodboard
Generate an image moodboard for a project.
AI Music Generator
Generate loopable background music.
Lore & Quest Generator
Generate worldbuilding, dialogue and quests.
AI Image Extender
Extend an image's scene outward (uncrop).
AI 3D Model Generator
Turn an image or prompt into a 3D model.
Code & engines
Prompt to Godot 4 GDScript
Generate ready-to-import Godot 4 scripts.
Prompt to Unity 6 C#
Generate ready-to-import Unity 6 C# scripts.
Prompt to Browser Game
Generate a complete, playable browser game from a prompt.
Choosing a model in Prompt to Browser Game
Which Claude Opus model to pick for browser-game generation, what each costs, and when to use each.
Publish a Godot 4 HTML5 game to GameFoundry
Upload a Godot 4 HTML5 export as a bundle through the MCP endpoint and preview it on the Creations gallery.
Long-running MCP generations (jobs and polling)
Sprite Studio, music and 3D run as jobs: your agent submits, then polls for the result.
Publishing games from Claude, Cursor and other AI agents (MCP)
Ship games straight from your AI coding agent to GameFoundry using the Model Context Protocol.
Reporting runs from your game (GameFoundry.start and gameOver)
Two optional lines that tell GameFoundry when a run starts and ends, for accurate play statistics.
MCP personal access tokens
How to mint, use and revoke the bearer tokens that CLI-style MCP clients use.
How many games you can publish via MCP
The per-tier caps on MCP-uploaded games.
How MCP-uploaded games are reviewed
Every game submitted via the MCP endpoint is reviewed by a human before it goes public.
Generation tools for your AI agent (MCP)
Every GameFoundry AI generator is also a tool your MCP-connected agent can call, with the same prices and refunds.
How credits work over MCP (packs, refills, top-ups)
MCP generation tools share your monthly credit balance and honour one-off credit packs.
One-shot: generate a game and publish it via MCP
Chain generate_browser_game → finish_game_upload → submit_game to go from prompt to public gallery in three tool calls.