GameFoundry

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Guides for every tool in the suite, plus the essentials on accounts, credits, saving your work and publishing to Creations. Search below or browse by topic.

Getting started

Account & billing

Saving & sharing

Art & graphics

Audio

Level design

Fonts

Video

AI generators

Code & engines

Prompt to Godot 4 GDScript

Generate ready-to-import Godot 4 scripts.

Prompt to Unity 6 C#

Generate ready-to-import Unity 6 C# scripts.

Prompt to Browser Game

Generate a complete, playable browser game from a prompt.

Choosing a model in Prompt to Browser Game

Which Claude Opus model to pick for browser-game generation, what each costs, and when to use each.

Publish a Godot 4 HTML5 game to GameFoundry

Upload a Godot 4 HTML5 export as a bundle through the MCP endpoint and preview it on the Creations gallery.

Long-running MCP generations (jobs and polling)

Sprite Studio, music and 3D run as jobs: your agent submits, then polls for the result.

Publishing games from Claude, Cursor and other AI agents (MCP)

Ship games straight from your AI coding agent to GameFoundry using the Model Context Protocol.

Reporting runs from your game (GameFoundry.start and gameOver)

Two optional lines that tell GameFoundry when a run starts and ends, for accurate play statistics.

MCP personal access tokens

How to mint, use and revoke the bearer tokens that CLI-style MCP clients use.

How many games you can publish via MCP

The per-tier caps on MCP-uploaded games.

How MCP-uploaded games are reviewed

Every game submitted via the MCP endpoint is reviewed by a human before it goes public.

Generation tools for your AI agent (MCP)

Every GameFoundry AI generator is also a tool your MCP-connected agent can call, with the same prices and refunds.

How credits work over MCP (packs, refills, top-ups)

MCP generation tools share your monthly credit balance and honour one-off credit packs.

One-shot: generate a game and publish it via MCP

Chain generate_browser_game → finish_game_upload → submit_game to go from prompt to public gallery in three tool calls.

Project tools