Help Center/Code & engines
One-shot: generate a game and publish it via MCP
Chain generate_browser_game → finish_game_upload → submit_game to go from prompt to public gallery in three tool calls.
generate_browser_game returns two things: the full HTML of the finished game, and a preminted upload_id that points at the same HTML already staged in our storage. You hand that upload_id to finish_game_upload with a title and description, and it creates a private draft without re-transmitting a single byte. Then submit_game sends the draft into human moderation for the public /creations gallery.
The whole chain is three MCP calls: one to generate, one to make it a draft, one to submit. The HTML crosses the wire once. Byte-for-byte integrity is verified by SHA-256 at every step so what the model produced is exactly what a moderator reviews and what your visitors play.
Every MCP-uploaded game is held for human review regardless of automated moderation results - GameFoundry serves an audience that includes minors aged 13 and up. Turn-around is short but not instant. You can watch the status at /dashboard/creations.
An in-agent conversation looks like: "Build a minimalist arcade dodger. Preview it. If it plays well, submit it." Your agent calls the three tools, hands you the preview link between two and three, and only submits when you say yes.
Tip
Say "tier: quick" in your prompt for a 10-credit single-pass build - great for jams and prototyping. Leave the tier off (or say "full") for the 30-credit three-pass Advanced pipeline, which is worth it for a game you actually want to ship.