GameFoundry

Updates

What's new on GameFoundry

The changelog you can actually read. New tools, MCP additions, model bumps, and the small quality-of-life wins we ship most weeks.

Bring your own Claude key, pick your model, pay only 1 credit

September 24, 2026

Bring your own Claude key, pick your model, pay only 1 credit

The Prompt-to-Browser-Game tool now lets you choose from five Anthropic models (Opus 5.5, Sonnet 5, Fable 5, Sonnet 4.6, Haiku 4.5), each with credit costs that reflect real provider cost. Or bring your own Anthropic API key and pay a flat 1-credit platform fee per call while the provider bills you directly.

BYOKModelsPrompt to Browser Game
Publish Godot 4 HTML5 games to GameFoundry through MCP

September 20, 2026

Publish Godot 4 HTML5 games to GameFoundry through MCP

A new upload_godot_export MCP tool takes a Godot 4 HTML5 bundle (index.html plus .wasm plus .pck plus loader) as a single zip, unpacks it, validates it, and hosts it on R2 under your creation slot. First upload is free; re-uploads cost 5 credits.

GodotPublishingMCP
Async jobs for long-running MCP generations

September 15, 2026

Async jobs for long-running MCP generations

Music tracks and 3D models take 60 to 180 seconds, longer than most MCP clients wait before timing out. We switched both tools to a submit-and-poll pattern with a new get_generation_job endpoint. Long generations finish reliably now.

MCPReliability
MCP Phase 2 is live: your agent now generates music, voice, 3D, moodboards, particles and scripts

September 11, 2026

MCP Phase 2 is live: your agent now generates music, voice, 3D, moodboards, particles and scripts

Beyond publishing, your MCP-connected agent can now call every major GameFoundry AI tool: sprite, sfx, moodboard, voice, music, 3D model, particle effect, Godot script, Unity script, plus full browser-game generation with an auto-mint upload_id for one-shot publishing.

MCPPhase 2
Every AI tool just got smarter: default model bumped to Claude Sonnet 5

September 6, 2026

Every AI tool just got smarter: default model bumped to Claude Sonnet 5

The text-based tools (Godot and Unity script generation, particle designer, lore, translate, moderation, prompt-to-browser-game) all now default to Claude Sonnet 5 instead of Sonnet 4.6. Moodboard and 3D-preview both moved from SDXL to FLUX 1.1 Pro. Same tools, sharper output.

ModelsQuality
Sprite picker: FLUX 1.1 Pro, FLUX Schnell, SDXL, or Ideogram v3

September 2, 2026

Sprite picker: FLUX 1.1 Pro, FLUX Schnell, SDXL, or Ideogram v3

The AI Sprite tool now lets you pick your image model per generation. Each option has its own credit cost, its own strengths, and its own aesthetic. Ideogram v3 is best at text-in-image, FLUX Schnell finishes in about two seconds, FLUX 1.1 Pro is our new default for quality.

AI SpriteModels
My assets: every AI generation you have made, in one private gallery

August 28, 2026

My assets: every AI generation you have made, in one private gallery

A new /dashboard/assets page shows every sprite, sound effect, game, moodboard, script and 3D model you have ever generated on GameFoundry. Filter by kind, search by prompt, and jump straight back to the originating tool.

DashboardHistory
Credit packs: top up 1,000 / 5,000 / 20,000 credits, never expire

August 23, 2026

Credit packs: top up 1,000 / 5,000 / 20,000 credits, never expire

Buy credits as a one-off top-up separate from your monthly subscription. Pack credits never expire, stack on top of your monthly balance, and are perfect for a busy sprint or a heavy MCP session.

CreditsBilling
Rejected creators finally know why: moderator feedback with email

August 18, 2026

Rejected creators finally know why: moderator feedback with email

When a moderator rejects a submitted creation, they can now attach a short feedback note. The creator gets an email with the feedback and a link back to their draft so they can revise and resubmit.

CreatorsModeration
Two-step uploads: publish real games, not just demos

August 13, 2026

Two-step uploads: publish real games, not just demos

A new start_game_upload plus finish_game_upload pair lets your agent PUT the full HTML file directly to R2, then create the draft server-side. No more hitting MCP argument size limits on real games.

MCPPublishing
One-click OAuth: connect Claude Desktop or ChatGPT with a single URL

August 9, 2026

One-click OAuth: connect Claude Desktop or ChatGPT with a single URL

The GameFoundry MCP endpoint now speaks OAuth 2.1 with dynamic client registration. Paste the endpoint URL into Claude Desktop or ChatGPT's custom connector dialog, click Allow, and you're publishing.

MCPOAuthSetup
Publish AI-built games straight from Claude Code or Cursor

August 5, 2026

Publish AI-built games straight from Claude Code or Cursor

GameFoundry's Model Context Protocol endpoint is live. Any AI coding agent that speaks MCP can now upload a game, preview it privately, iterate on it, and submit it to the public Creations gallery without leaving the agent.

MCPPublishingLaunch