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MCP Phase 2 is live: your agent now generates music, voice, 3D, moodboards, particles and scripts

September 11, 2026 MCPPhase 2

MCP Phase 2 is live: your agent now generates music, voice, 3D, moodboards, particles and scripts

Beyond publishing, your MCP-connected agent can now call every major GameFoundry AI tool: sprite, sfx, moodboard, voice, music, 3D model, particle effect, Godot script, Unity script, plus full browser-game generation with an auto-mint upload_id for one-shot publishing.

The Phase 1 MCP endpoint let your agent publish games. Phase 2 lets your agent build them: every AI generator on the platform is now callable through the same one-endpoint, one-auth pipe.

What your agent can do now

  • generate_sprite (5 to 20 credits per image; model picker)
  • generate_sfx (5 credits per take)
  • generate_moodboard (15 credits per image, 4 to 16 axes swept)
  • generate_voice (8 credits; OpenAI TTS with steerable voice descriptions)
  • generate_music (40 credits per track; async submit and poll)
  • generate_3d_model (60 credits per call; image to 3D via TRELLIS; async)
  • generate_particle_effect (4 credits; returns a validated Particle Designer JSON config)
  • generate_godot_script and generate_unity_script (10 credits single file, 50 credits multi-file feature)
  • generate_browser_game (10 quick or 30 full; returns an upload_id you can pipe straight into finish_game_upload)

Plus three utility tools, free to call

  • list_pricing: full cost sheet, tiers and packs
  • get_credits_balance: monthly plus pack breakdown, next refill date
  • list_my_generations and get_generation: your recent AI output history

Every credit-costed tool debits the same balance your web tools use. Provider failures refund automatically. When you hit zero mid-flow, the tool returns a structured insufficient_credits error with the pack SKUs and a top-up URL, so your agent can either surface it as prose or parse the fields.