Publish AI-built games straight from Claude Code or Cursor
August 5, 2026 MCPPublishingLaunch

GameFoundry's Model Context Protocol endpoint is live. Any AI coding agent that speaks MCP can now upload a game, preview it privately, iterate on it, and submit it to the public Creations gallery without leaving the agent.
Vibe-coders using Claude Code, Cursor, Codex, VS Code with MCP support, or Claude Desktop can now ship browser games to GameFoundry the same way they write them: by asking their agent. No browser round trip, no separate publishing workflow, no zip files to email.
The flow
Every upload lands as a private DRAFT with a preview URL only the signed-in owner can view. The agent can iterate freely (update_game does not run moderation), and when the developer is happy they say "submit it" and the game enters the human moderation queue. Once approved it appears on the public /creations gallery for everyone.
What's in the box
- upload_game - inline HTML to a new DRAFT with an owner-only preview URL
- update_game - replace HTML, title, or description on a draft or a live game
- submit_game - run moderation, publish to the public gallery
- unpublish_game - take a live game off the gallery, keep the draft
- list_my_games / get_game_stats / delete_game - the CRUD round-trip
Everything is scoped to the user who minted the token or approved the OAuth connection. An agent never sees another user's creations or spends anyone else's credits.
Try it now
See the setup guide