GameFoundry

Updates

Publish AI-built games straight from Claude Code or Cursor

August 5, 2026 MCPPublishingLaunch

Publish AI-built games straight from Claude Code or Cursor

GameFoundry's Model Context Protocol endpoint is live. Any AI coding agent that speaks MCP can now upload a game, preview it privately, iterate on it, and submit it to the public Creations gallery without leaving the agent.

Vibe-coders using Claude Code, Cursor, Codex, VS Code with MCP support, or Claude Desktop can now ship browser games to GameFoundry the same way they write them: by asking their agent. No browser round trip, no separate publishing workflow, no zip files to email.

The flow

Every upload lands as a private DRAFT with a preview URL only the signed-in owner can view. The agent can iterate freely (update_game does not run moderation), and when the developer is happy they say "submit it" and the game enters the human moderation queue. Once approved it appears on the public /creations gallery for everyone.

What's in the box

  • upload_game - inline HTML to a new DRAFT with an owner-only preview URL
  • update_game - replace HTML, title, or description on a draft or a live game
  • submit_game - run moderation, publish to the public gallery
  • unpublish_game - take a live game off the gallery, keep the draft
  • list_my_games / get_game_stats / delete_game - the CRUD round-trip

Everything is scoped to the user who minted the token or approved the OAuth connection. An agent never sees another user's creations or spends anyone else's credits.